Dwindle - Programming Intern
As a programming Intern as working on Dwindle I further developed my programming skills and challenged myself be jumping in to a large pre-existing code base which has minimal documentation outside of in-line comments other accomplishments include:
Conversion of Unity project render pipeline from Standard Render Pipeline (SRP) to Universal Render Pipeline (URP)
Engaged with a team of cross-discipline developers for further development and modernization of Dwindle
Created bug solutions reducing the quantity of bugs in the game
Foundations for ‘Moments’ system where the AI will react differently based on rumors other AI agents start and can confront the player or stage a mutiny