Dwindle - Programming Intern

As a programming Intern as working on Dwindle I further developed my programming skills and challenged myself be jumping in to a large pre-existing code base which has minimal documentation outside of in-line comments other accomplishments include:

  • Conversion of Unity project render pipeline from Standard Render Pipeline (SRP) to Universal Render Pipeline (URP)

  • Engaged with a team of cross-discipline developers for further development and modernization of Dwindle

  • Created bug solutions reducing the quantity of bugs in the game

  • Foundations for ‘Moments’ system where the AI will react differently based on rumors other AI agents start and can confront the player or stage a mutiny